The Cavern
A downloadable game for Windows
Our adventurer goes on a journey to find who he really is.
Will he find the truth? Will he see the light?
# How to play
Execute the .exe
Your objective is to reach the bonfire.
# Inputs
A,D for move.
W or Space to jump.
SHIFT for running and higher jumps
In case you can't download it from here, check out our release in GitHub
Status | Prototype |
Platforms | Windows |
Authors | Groovy Grooves Games, badadoodle, Papi Socrates |
Genre | Platformer |
Tags | 2D, Pixel Art, plato |
Comments
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Can you make a Mac build?
Sure man, here's the link:
https://mega.nz/#!svh13YIS!89-_I2VKyvL7cIzBNzyWTpMTWZLF932OUjt2l2ZrxEY
Thanks!
Unfortunately, I still can't play it because it's in RAR (and MACs have problem unpacking RARs). Tried to use some online tool to convert it to .zip, but the final unpacked file didn't launch.
Can you pack it with .zip?
Packed with .zip
https://mega.nz/#!dYxySAAB!9VCfQVRTTRaHZBHZT7pGuVxarWw0Zdt-djkYnN-DQnw
If it still does not work I'll check it tomorrow (one of my partners did the port, so I don't know exactly how it works or why it doesn't)
It worked, although I had to manually find the executable and run it (instead of just double clicking .app package as you usually do).
As for game. So... 3D graphics was a lie? :)
I think you need to adjust the pacing of the game. It starts very slow (you just walk) and progresses in danger but stays very similar (you just walk and jump). When you die you have to replay some chunk again which is especially frustrating at the bottom-cactus (the one you fall right onto). It shouldn't be there.
It's cool to have traps, but they should be somewhat predictable so the player feels the tension and the need to be cautious. Otherwise it's a bit of guessing (and replaying the same part). I guessed you might have put to traps at the bottom, but I had no way to check.